> For the complete documentation index, see [llms.txt](https://messis-organization.gitbook.io/bfb_sport_whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://messis-organization.gitbook.io/bfb_sport_whitepaper/4.-technology/about-the-caroline.md).

# About the Caroline

Ⅰ.Self-developed cloud game engine Caroline and its features

1\. The features of the Caroline self-developed engine are "centralized rendering and multi-channel distribution";

2\. Support for various mainstream operating systems, for example, Windows, Linux, Android and other operating systems;

3\. 100% native code and native engine, owning all intellectual property rights;

4\. Coding by POSIX standard C++ 17, with strong compatibility and high operation efficiency;

5\. Divided into a complete client side and the server side, support native communication protocols such as TCP, UDP, WebSocket and so on;

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Ⅱ.The core value of Car online self-developed engine

Game engine is the motor of a game, a very complex collection of software framework tools, It includes 2D/3D rendering engine, physical effect engine, script engine, network engine and so on. Business engines such as UE 4 and Unity have a large amount of code, so it is difficult to modify. Caroline, the self-developed engine abandons common development tools and significantly reduces GPU costs by more than 50%, bringing great convenience to game developers and realizing special and difficult technical actions to create a disruptive experience.

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